Danny Kundzinsh
Senior Environment Concept Artist | Gameplay-Driven Design
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GAME ENVIRONMENTS
GAMEPLAY PROPS & SYSTEMS
CHARACTERS
ILLUSTRATION
RESUME
GAME ENVIRONMENTS
GAMEPLAY PROPS & SYSTEMS
CHARACTERS
ILLUSTRATION
RESUME
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Bus Fortress – Vehicle & Upgrade System Concept
Game Environments
Sci-fi Diner Concepts – Environment & Gameplay Exploration
Access System Design – Doors, Card Reader & Identity Scanner
Fabricator Unit – Prop Design & Gameplay Integration
Game Environments
Gameplay-Oriented Environment Concept — Industrial Yard (Stealth + Player Pathing)
Royal Vanguard — Gameplay-Oriented Revolver Concept
Queen's Guard
Culture environment exploration concept
Lunorine culture interior concept art
Arcadia - Concept art collection
Infinity skies splash art
Excavation site
There be pirates!
Dieselpunk train interior concept design
swamp cabin
America's new weapon
Game Environments
Tactical Engineering corps
Dragonling
Game Environments
Marvel Noir x-men, Jean Grey
Game Environments
Marvel Noir x-men, Henry Mccoy(beast)
Game Environments
Marvel Noir x-men, Comrade Rasputin
Racing aircraft concept art
Storm is coming
Marvel x-men Noir, detective wolverine
Marvel Noir x-men, professor-X
Raven Temple
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