SKILLS
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Concept Artist with 10+ years Freelance Games Industry & Publishing experience.
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Able to work on a multitude of different subjects to various levels of completion.
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Software: Photoshop, SketchUp, Blender, 3D coat, Unreal Engine, unity.
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Traditional art skills: oil painting, acrylic painting, watercolor, pencils, ink, charcoal, markers.
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Character & Environment design, hard surface design, soft surface design/creatures, UI, Game assets & prop design.
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3D modeling, sculpting, UV’s, Texturing and rendering. Implementation into Unreal engine or unity.
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Storyboarding, production concept art, traditional tools used for conceptualizing designs, as well as digital.
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User interface/experience design, game logos and graphics.
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Illustration for book covers and promotional materials.
PROFESSIONAL EXPERIENCE
Thundershark Senior Concept Artist 06/2024-Present
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Concept Art and Art Direction: Responsible for creating inspiring concept art that drives various projects forward, including creatures, environments, and characters.
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Project Collaboration: Actively participate in daily calls to collaborate with the team, ensuring alignment and progress across multiple projects.
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Artistic Guidance: Assist with art direction, helping to establish and maintain the visual style and quality of the games.
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Team Support: Provide support and
Dreamfuel games – Infinity skies
Lead Concept artist / art director 05/2020-08/2022
• Big focus on prop NFT design as well as environment art as well as promotional illustration.
• Leading the team to achieve goals and due dates, helping the 3D artists to stay on track with quality and style of the game, helping inspire the team and set the tone of how the game looks and feels.
• Guiding the illustrators and concept artists in all aspects of design, artistic cohesiveness as well as online teaching for the younger artists on the team.
• Helping with the hiring process of other artists joining the team.
Thoranar gaming – Arcadia
Lead Concept artist 05/2019-05/2020
• Concept design for characters, environments, props as well as doing marketing illustration
• Responsible for leading the look and feel of the game world and help the art team to stay true to the game style
Hero Blocks
Concept artist 05/2017-10/2018
• Art lead responsibilities ; supervising 3D artists and approving 3D models, making sure they stay true to design and game brand before it's forwarded to the art director for final approval.
• Creating concept art for environments, characters, weapons, props and vehicles.
• Creating visual solutions for game mechanics, character roles and general problem solving.
• Illustration splash artwork for promotional purposes and in game art.
Freelance Concept Artist and Illustrator 07/2010-Present
• Freelance artist doing conceptual art for video games, board games, toys, books and magazines.
• Created product and industrial design, vehicles, environments, characters and any other type of conceptual design needed for either PC, mobile games or apps.
SOS Children's Safety Magazine 05/2013-03/2016
Freelance Illustrator & Comic Artist
• Worked for the Canadian children's safety magazine as the lead illustrator and comic artist.
• Creating monthly front cover illustrations, and any other assets needed for their online & offline publications.
The Dragon Empire LLC 08/2015-09/2016
Concept Artist
• Part of The Dragon Empire development team where I was responsible for all aspects of visual design which included the look and feel of the game, User interface, conceptual design as well as promotional illustration.
• The game has been around since 2008 and is currently under development and is being remade for mobile devices as well as PC.
Freelance Graphic Designer 2003-Present
• Occasionally I create Logos, Web Design & User interface, as well as vector illustration, both for PC & mobile devices.
EDUCATION
• Digital Media & Graphic Design (3 years training)
• Some college, drawing and painting art classes both online, and in art school.