This is a fabrication unit designed for an in-game crafting system.
The goal was to create a prop that feels grounded in a believable industrial world while clearly communicating its function to the player. The design focuses on readability, interaction clarity, and a strong visual identity that fits within a larger environment.
The sheet explores:
Early form exploration and silhouette direction
Material definition and surface treatment
Final design with functional detailing
Player interaction flow and usability
The fabrication process is designed to be visually intuitive:
Player inserts raw material
Machine activates and locks the input
Holographic projection guides construction
Final item is produced and retrieved
I aimed to balance visual appeal with gameplay clarity, ensuring the prop communicates its purpose instantly while still feeling grounded and cohesive within the world.
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