Designed a modular access system for a sci-fi environment, combining doors, card readers, and identity scanners into a cohesive gameplay-driven setup.
The goal was to create a system that is:
Immediately readable to the player
Visually consistent across multiple components
Flexible and scalable for different environments
Design Focus
Clear interaction points (card insertion, scanner placement, door feedback)
Strong silhouette language across all devices
Material contrast (metal, plastic, illuminated elements) for readability
Integration into environment rather than isolated props
Process Highlights
Explored single vs double door structures
Developed card reader interaction flow (insert → validate → unlock)
Iterated on scanner forms for identity recognition systems
Established visual language consistency across all components
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